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Top Hardest Levels in I'm Not a Robot Game

By Adrian Hale · · 8 min read

"Hardest level" is not one thing. In I'm Not a Robot there are four genuinely different ways to get stuck, and the thing that unsticks you depends entirely on which one you are in.

So this is not a top ten. A ranking tells you that Level 34 is hard, which you already know, because you are reading this while stuck on it. What follows is sorted by the kind of wall you hit, with the one action that gets you past each.

1. Every run is different, so there is no answer to look up

Level 34 — Mathematics is the one most players name as the hardest in the game, and it is the clearest case of this category. You get a 3×3 grid of mathematical expressions — integrals, summations, logarithms — and you have to click them in order from least to greatest.

The reason it stops people is not the maths. It is that the expressions are randomized per player, so every "Level 34 answer" you find online is somebody else's board. Copying it will fail, and then you will assume you did the maths wrong.

What to do: stop looking for an answer and switch to the method. Evaluate each of the nine expressions down to a single number, write all nine down next to their grid positions, sort the numbers, then click. Two traps are worth knowing in advance: infinity is larger than any finite value, and an undefined expression breaks the ordering rather than sitting at one end of it. The Level 34 page walks through the ordering method and has a tool that will sort a screenshot of your specific board.

Levels 7, 16, 24, 23 and 30 are randomized too, just less brutally. If you are stuck on any of them and an answer list is not working, that is why.

2. You know exactly what to do and your hand will not do it

These levels have no puzzle in them at all. You understand the task in two seconds and then spend four minutes failing it by a small margin, which is a specific and irritating kind of hard.

  • Level 17 — Perfect Circle. Draw a freehand circle at 94% accuracy or better. Most players need three or four attempts. The non-obvious rule: drawing slowly does not help, it triggers a restart. Commit to one smooth motion at a steady pace.
  • Level 26 — Parallel Parking. Park a car with the arrow keys, properly parallel, which is considerably harder than the straight-in parking back on Level 15. Small taps rather than held keys.
  • Level 47 — Din Don Dan. A rhythm game needing 85% accuracy across the song. Listen to the beat rather than watching the notes arrive — players who track the visuals tend to hit consistently late.

What to do: treat these as practice, not as problems. There is nothing to work out, so re-reading the walkthrough will not help. Get the one mechanical adjustment above and then just run the attempt again.

3. The answer is in the picture and you cannot see it

Visual search levels are hard in proportion to how long you are willing to stare. They are also the levels where a guide saves the most time, because the information is a location and locations transfer perfectly between players.

  • Level 11 — Waldo. Upper-right area of the beach, just left of the red-and-white striped tent, directly above a light blue towel a family is holding.
  • Level 19 — In the Dark. The screen is black except for a spotlight around your cursor. Sweep in a snake pattern and record each character with its horizontal position — the answer must be typed left to right, and it is case-sensitive.
  • Level 23 — Panorama. Read your prompt first, because the target alternates. The Guitar Cat is on the back of a man's shirt at the bright orange tables near the right end, close to the statue. The kissing couple is just right of the Havana Club tent. Zoom in on the subject before pressing Verify.
  • Level 46 — Floors. You are asked for the 64th floor of the Empire State Building from the outside. Do not count floors. Find the neighbouring building on the middle-right with all its windows lit — the 64th floor sits at that same height.

What to do: open the level page, take the location, move on. These are the four levels where looking it up costs you nothing, because finding a cat on a t-shirt in a panorama is not a skill the game is actually teaching.

4. The guides themselves disagree

There is exactly one level where the problem is not you. Level 29 — Soul shows nine tiles and asks you to select the items with a soul. Published walkthroughs report four different answers for it.

We played it and passed with four tiles ticked — dog, raven, octopus, teddy bear — and the screenshot on the level page is from that run, verified on 10 November 2026. But Followchain and Stealthy Gaming both list dog and octopus only, and Stealthy Gaming says directly that the teddy bear does not count. Dot Esports lists dog, raven and octopus.

What to do: work down a ladder instead of trusting any single source. Start with dog, raven, octopus, teddy bear. If that fails, drop the teddy bear. If that fails, narrow to dog and octopus. And leave the earthworm and mosquito alone throughout — they are alive, the prompt is not asking about alive, and they are the most common thing people over-tick. The Level 29 page has the full grid layout and the reasoning.

Which one are you in?

If you take one thing from this: identify the category before you retry. Re-reading a walkthrough does nothing for a precision level, and more attempts do nothing for a randomized one.

  • Failing the same way each time, with different content? Randomized level — get the method, not the answer. Start at Level 34.
  • Failing by a small margin? Precision level — one mechanical fix, then repeat. See drag and drop and timing.
  • Cannot find the thing at all? Visual search — take the location and move on. See visual search levels.
  • Sure you are right and it keeps rejecting you? You are probably on Level 29, or you have misread a prompt — see read the prompt, then look at the picture.

Written by Adrian Hale, who has played all 48 levels of I'm Not a Robot and maintains the level guides on this site. Found a solution that no longer works? Email [email protected] — corrections get tested before they go in.